This disc included several minigames based on some of the students' activities and the Nekketsu Seisyun Nikki mode, a character creation mode in the form of a dating sim.
In this mode, a player would be able to create a student and go through a typical school year. Over this time, the custom character could develop friendships with any of the characters at the various schools, which allowed to give the custom character moves and reveal bits and pieces about the existing characters and their backgrounds.
Once the custom character was finished with the school year, it could be used in any of the normal fighting modes, save for the original Arcade game. Capcom translated most of the games on the Evolution Disc for the English localization, and planned to include the character creation mode rebranded as 'School Life' as well, but unfortunately later abandoned the character creation mode, citing the amount of time it would take to translate it from Japanese to English.
The rest of the extra modes featured in the Evolution Disc were still included in the overseas versions. Next Generation reviewed the arcade version of the game, rating it three stars out of five, and stated that 'To be honest, Rival Schools is a button masher, but it's good, clean button mashing, packaged a little differently. Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that 'This is one of the more enjoyable fighting games available, and hardcore players should give Rival Schools a try.
They may be pleasantly surprised. The game featured two additional characters, Ran Hibiki, Taiyo High School's newspaper club photographer, and Nagare Namikawa, a swimmer who studies at Gorin High School, as well a new version of the Nekketsu Seisyun Nikki school sim mode, which feature additional mini games and further plot developments over the original Japanese version of Shiritsu Justice Gakuen.
On release, Famitsu magazine scored Nekketsu Seisyun Nikki 2 a 30 out of A sequel, Project Justice Moero! In comparison to Rival Schools , Project Justice featured teams of 3, adding three-person team-up attacks and the ability to interrupt and stop 2-person team-ups. Like the previous game, Project Justice included a character-creation mode that came in the form of a virtual board game.
This creation mode also was never released outside Japan due to localization issues. Since at least , director Hideaki Itsuno has expressed an interest in continuing the Rival Schools series by developing a third installment. Originally, the comic was to be produced by Dreamwave Productions, but when Dreamwave showed signs of financial failure, the rights of the comic were sold to UDON, who already produced the successful Street Fighter comic.
You can help Capcom Database by expanding it. Rival Schools is set in the Japanese city of Aoharu City, and is centered on the student youth that attend schools throughout the area. A comic book mini-series based on Rival Schools was produced by Udon Entertainment, with its first issue published on May 17, , with art by Corey Lewis.
Originally, the comic was to be produced by Dreamwave Productions, but when Dreamwave showed signs of financial failure, the rights of the comic were sold to Udon, [ citation needed ] who already produced the successful Street Fighter comics. The comic was not as successful as the Street Fighter series.
The comic made available on August 31, in the U. Rival Schools began development when Hideaki Itsuno wanted to make a 60fps polygon-based fighting game. There's something about this game that is so incredibly cool that I find myself utterly addicted to it. Maybe it's the fact that underneath all of the flash, showy effects and gorgeous graphics it's still an extremely satisfying fighting game with great control and plenty of depth.
Even without all of the extra features it would be a fab game, but with them, it's guaranteed to keep fighting game fans satisfied post- Tekken 3. Like all Capcom fighters these days, Rival Schools blends technique from various other titles and molds it into a style all its own.
The outrageous attacks mask a game engine that is loaded with technique and combo possibilities. There are lots of secrets to unlock and plenty of team-up attacks to try.
The character designs which can be viewed later in the game are among some of the best Capcom has done. Rival Schools is Capcom's arcade 3D fighting game that was well-received by gamers, in spite of its low-hype, low-key status. The game's cast is made up of 14 all-new characters no Ken and Ryu, believe it or not. They are divided among five high schools, making four teams of three and one team of two.
You pick one high school and two of its members to fight with one main fighter and one substitute. Street Fighter except you can only sub in your teammate after the fight Your main character has all the Capcom frills: special moves, chain combos like in Star Gladiator or SF Alpha , counters, air blocking, throws and super combos. You can also call in your teammate for special team combos. These are both offensive and defensive in nature. For example, one team combo may be a Double Spiraling Dragon Punch, another may heal or pump up the super meter of, the current fighter.
Although this game has a fresh look and feel to it, it's still a Street Fighter game at heart. If you're a die-hard SF fan like many of us still are , and you missed this game in the arcades, make sure you don't overlook Rival Schools. It may just surprise you. We first previewed Capcom's newest 3D fighter, Rival Schools, back in issue Now that the game is more complete, we thought we'd give you an update on this awesome game that's part Street Fighter EX , part X-Men vs.
Street Fighter. Unfortunately, our newest beta still has Japanese text, but you can still get a good idea of what the game's about from our screenshots. In Japan, students and teachers from five rival high schools must "investigate" some mysterious kidnappings. In order to do so, they must fight other students and teachers until they can figure out what happened great game, lame premise.
You pick two of the 24 characters 16 regular, four secret from the arcade version and four new hidden fighters , one of whom is your main fighter and the other one your partner see sidebar. The fighters' moves are all Street Fighter in nature i. You can throw, counter, juggle, side-step and build up a super meter to do team combos done by hitting corresponding punch and kick buttons together or super combos generally done with a double fireball or Dragon Punch motion.
So what's new? Well, it looks like Capcom has learned a lesson from the way Namco does business. With Rival Schools, instead of getting a straight arcade to home port, we're going to be treated to something extra, a whole disc of extras to be exact Namco is renowned for putting bonus features in their arcade ports--see Point Blank or Tekken 3. This second disk, called the Evolution Disk, is packed with new goodies. It has a Cooperation Mode, a two-player tag-team game where your partner controls the "Team Up Technique" and takes over if you swap characters in between rounds.
It also has a School Life Mode, an adventure game where you can create your own student. The Evolution Disk is also loaded with little fun items like minigames and Tournament Modes. This underrated fighter didn't make it big in the arcades due to low distribution and low sales, so these extras may prove vital in getting gamers to take a look at Rival Schools. The 24 characters and new modes should keep you busy for quite a while. Even without all of the extra features it would be a fab game, but with them, it's guaranteed to keep fighting game fans satisfied post-Tekken 3.
Rival Schools on the PlayStation gets bonus credit for being more than the usual run-of-the-mill arcade port. In addition to being a wickedly fun fighting game, the PlayStation version throws in a ton of extra features and secrets that should keep you hooked even if you've already mastered the arcade version. Who says going back to school isn't fun?
The result is a visually smooth and intense fighting game that has enough familiar game mechanics to keep veterans of the genre thrashing each other for hours, yet is friendly enough to give newcomers a fighting chance. Rival Schools takes an extra "step" with a sidestep feature that allows you to circle around an opponent, thereby stretching the limitations of the 2D gameplay.
Rival's lineup features 20 teen fighters from various high schools These rough-and-tumble battlers can execute several special attacks and techniques. The coolest feature in the game is the Team-Up Technique. Before each battle you pick two fighters, but you can't switch them during a fight like in X-Men vs.
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