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I made a Sim wife similar to my real-world wife. I created a Sim mother-in-law that I didn't get along with, a Sim-brother with a Sim-babe of a wife, and a Sim-sister-in-law with a friendly Sim-boyfriend. I immediately took over the role of my sister-in-law and pissed off her Sim-Mom take that!
This was fairly easy, as I made Sim-Mother-in-law exactly like the real-world-mother-in-law. I then took over my Sim-Brother's house and invited myself Sim-Ty over for dinner. Once Sim-Ty was in the house, Sim-Babe started making nice in the hot tub.
Before long, Sim-Ty and Sim-Babe were sneaking away for kisses. This was working out perfectly! Naturally, Sim-Wife got a bit angry at the budding romance, but she brought this on herself. For years I've been complaining that she doesn't The next day in real life I came home, started The Sims , and found to my horror that my real-world wife had patched things up between Sim-Ty and Sim-Wife. All my hard work for nothing. Not only that, but she had managed to get me promoted at work and had bought me a large-screen TV.
She was keeping the house clean, had taken a few cooking classes, and appeared to really want this relationship to work. Perhaps this was the spark we needed to re-light the fire after ten years of marriage. I felt guilty for trying to seduce Sim-Babe especially for betraying my brother, who remained a loyal buddy.
This was all very confusing. Maybe she was sending me a message. But was she simply playing the game or did she really want to revitalize our marriage? Was I getting the two confused? On the lighter side, my Sim-Wife caught herself on fire while cooking.
Sim-Ty came to the rescue to extinguish the flames. I sent Sim-daughter over to assist, but a child cannot use a fire extinguisher. Instead, she tickled Sim-Mom while she burned. I was laughing so hard it hurt. This was just way too weird, like something from the X-Files. I happened across one of the many The Sims fan sites and uncovered X-Files skins.
I downloaded a Sim-Scully and Sim-Mulder. I moved the X-Family into my neighborhood, used the money cheat to build a very nice house, and set about moving Agent Scully into a promising career in medicine. Police work isn't really an option, so I ran Mulder through the scientific career track serves him right. I tried my best to fit into the neighborhood. Though Mulder and Scully are quite different, their personalities meshed well together.
Their complimentary personality traits created an easy-to-manage environment. Before long, both had moved up the career ladder and seemed quite happy. Then something quite amazing happened: Agent Mulder arrived home from work.
As I scurried to grab a screenshot, the message box disappeared and a new one took its place: "It turns out the spaceship was another hoax. Sorry [OK]" Somebody at Maxis has a real sense of humor. I am very impressed by this game for a variety of reasons. It doesn't provide the traditional gaming experience which is a good thing , and though I can't say the game is fun, it certainly is addictive.
Well, maybe not addictive, but I don't mind playing it. I am also surprised at its wide audience appeal. My real-world-wife doesn't play computer games. She doesn't enjoy computer games.
But The Sims is very different. I can't keep her away and now she's neglecting housework and our kids go hungry and unbathed. She's probably spent more time with The Sims than she has with her family in the past week.
The Sims is also one of the more-polished games I've played. I downloaded new furniture from The Sims ' web site. I downloaded new skins from a fan site. With this expandable game engine, fans will quickly enhance the game in ways the designers never imagined.
I have already seen Star Wars skins, log cabin houses, and a variety of interior decoration schemes. On the negative side, as with most of Maxis ' games, a higher-goal never materializes. Once you've played through the life-cycle of a family you won't get much else from the game playing again.
The game sometimes feels a bit too tedious. Instead of telling a Sim to "Clean the kitchen" you must select each individual dish to clean. It's not any fun to point and click, yet this happens far too often.
As a result, practically every gamer will eventually hire a maid for housework and a gardener for yard work. Two other activities also take up too much of your time: bathing and using the toilet.
While I agree these are both important and sometimes pleasant activities, The Sims should have a bit more autonomy with these actions. Instead, the game never rises above the micro-management details of everyday life. I want that level of control, but I'd also like to take a more general approach to some actions. You can't let your Sims coast even for a day without unpredictable consequences.
Finally, cheating is not only helpful, but also downright essential for success. This idea is supported by companies such as Maxis and Electronic Arts, and in was presented to the project release, which instantly gained popularity among players. Even critics spoke well about the game and what to speak of gamers. During this time the fans were presented part 4 projects, each of which has a lot of add-ons.
Why should I download the sims 1 torrent? The game has become popular for several reasons, and one of them - this is the idea.
Gamers will control the heroes who live a normal life, perform the same operations as a real person. Characters earn and have fun, create a family, and engaged in raising children, caring for the vegetable garden, and more. The second reason - the high realism of the game. You will dive into the gameplay with the head! To the players were more comfortable, the creators have provided different modes.
There is a "Live Mode", where you take the sim management, decision-making, taking into account the wishes of the characters. There are also modes of "Buy" and "Construction", through which you can pause.
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